As we continued editing, we began to cut down our rushes to make sure they flow smoothly from shot to shot; when doing this, we made some alterations to our original story board based on the suspense, type of shot, and shots that we had. Throughout the process of cutting down each shot, we came into a few difficulties when it came to continuity during specific and difficult shots that we had used to master coverage method on. For example, when Diasy attacks Mike, we had shot the same moment from three different angles to achieve the snappy, fast paced and tense nature of the shot.
However, when editing this specific moment, it was extremely difficult to pinpoint the exact moment to cut from one shot to another whilst staying consistent to the characters on screen at that exact moment and the setting of the shot. However, this was remedied by the variety of shots we filmed as we could cut from in and out of the same type of shot so that we could uphold continuity during this intense moment within our sequence. Whilst working on the order of shots and cutting them down, our main focus for our opening from the beginning was to create and build tension from the targeted audiences, and editing is the most fundamental part of creating this desired effect; a way in which we achieved this was the speed at which the shots changed from one angle, character, moment to another.
As we edited, we also learnt that a variety in the rhythm of shots also elicited this same response, and if not enhanced the tension of the scene. This is why we choose to keep in the longer, more stretched out shots. A notable example of this would be the shot that tracks Mike for around 6 seconds before moving across a tree trunk, and then focusing on Daisy as she waits behind this tree. This shot is significant in establishing this effect and works brilliantly to introduce our protagonist.
Whilst editing, we kept aware of what the preferences of our target audience would be at all times, making sure we upheld the conventions of our opening. Ways in which we achieved the horror and thriller conventions of our opening was through the editorial choices; for example, keeping the tempo fast paced and slow at places to build the suspense, choosing where to introduce certain characters and when to give clues of motifs, and finally correcting the colour gradient to impose the dark and gloomy atmosphere that is so relevant for our genre. All of these different elements help our opening to appeal to our target audiences and help ensure their engagement through these conventions.
After completing our edited rushes and ordering them to the desired product, we then moved onto looking into the sounds that we already had, what we needed to add from the effects library and if a soundtrack was necessary. Instantly, it became clear that the sound we used needed to be a fundamental aspect of our sequence, and how we used it to create tension and build the mood and atmosphere.
Firstly, we began by altering the sounds we had within our shots, cutting them and transferring them to moments that is worked with. We did this technique several times by taking sound from different clips and transferring them to the clips we wanted to use, either because the sound was better or because it added a desired atmosphere that worked specifically within a shot. After adjusting the sound from what we already had from our edited sequence, we then went back from the beginning and noting down exactly where and what additional sound effect we needed to add to enhance an action, effect
or moment. For example, when Zaza gets shot by one of the hunters, we needed to add in a shot gun sound effect which would match the same sound that the gun would make. To do this, we searched via the sound effects on adobe and trailed and tested various sound effects that matched effectively. We used this method throughout our opening to build upon sounds we either already had and needed to enhance or to add in sounds that we needed against the action but either were not picked up by the microphone during the shoot or that were not made entirely.As we edited in these sounds, we ran into difficulties when trying to match up the exact moments that the sounds were applicable, so it took a while to figure out where it seemed most natural. After editing in the desired diegetic sound of the opening, we noticed that the volume of certain sections needed to be altered to again create an appropriate background noise; for example, we really wanted to highlight Daisy's introduction, so we turned up the volume via the effects control in the top left-hand corner to enhance her fractured breaths.
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| HERE IS A REFERENCE PHOTO OF THE 'LOOK' WE WANTED FOR OUR OWN TITLES |
When it came to creating our titles at the beginning, we included: the finance, production company and the director's name. Designing these titles, was easy when coming up with the names we decided to go with; for example, our production company was named “hemisphere productions”. To instantly invoke audiences' engagement, we used to colour our fonts with a bright yellow and a bold font. We also chose to position the fonts transferring across the screen from the bottom left to the centre to the bottom right to subconsciously introduce the audience to the journey element of the piece. When it came to creating and producing the title of the film; we collectively brainstormed potential film names that somehow resonated with the films narrative, themes, characters, and genre. We finally produced the name, “This Is The Day”
Overall, the outcome of our editing was extremely successful in acquiring the desired final look of out assembled shots to create our coursework for an opening title sequence; moments whereby I personally felt worked well was during the long shot of the camera panning from Mike walking and tracking him, with an effective ambient sound track, to then the focus switching over as the camera pans across a tree trunk to then focusing on Daisy as we are first introduced to her. I really love this shot as it perfectly encapsulates the tension between both characters and builds the suspense of the characters intense proximity. A moment, however, that was slightly less effective was the shot of the first girl's death, which already came with issues during the day of the shoot as we only had one shot to get it right in due to the fake blood that we used to depict the death. As we could only do this shot once, there were various faults that we only saw during the edit; for example, the bend of the knife when slitting her throat is visible but we were forced to use this as it is the only shot we had, which I feel brings down the quality of the sequence. However, this specific issue was out of our control completely. Overall, I am extremely happy with our final edit and feel it works effectively to target the audiences and engage tension.









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