Wednesday, March 23, 2022

POST-PRODUCTION: FINAL EDIT 1

First starting editing, we collectively began by looking through all of the rushes shot on the day of the shoot; in order to organise of shots in chronological order, we made bins for each of the different sections of our opening. Making bins for: when Zara is being hunted, when Zaza dies, the different shots that we collected of the hunters including their establishing shots of the area, introducing Daisy, all of the shots that daisy had individually and finally we made a bin of the last moments that we shot when Daisy ‘hurts’ the last hunter. After looking through and ‘binning’ every shot that we wanted to potentially use, naming them the exact shot, we then started looking into the opening shots that we wanted.  

When looking through our raw rushes, there were some mistakes that we noticed which were not prevalent on the day of the shoot as we could not look back at the footage. As a group, I can say that we found watching back footage fairly difficult as there were shots that we wished we had shot but did not know we needed to during the shoot day. Personally, I think this issue could have been avoided if we had stuck with the ‘master coverage’ method that we had initially started doing, this way we could have had a clearer continuity throughout. An example of shots we missed were shots of the hunter walking away in the right direction, where we shot him walking the wrong way, causing a continuity mistake.

 Early choices that we made included how the opening started itself; originally, we wanted the action to start straight away however, after looking and targeting the exact shot that we wanted our sequence to open on, we felt it would be more effective to introduce some titles and then shock our audience with the first shot of Zaza running using a handheld. We then played around with various alterations for the beginning and ended up with changing our initial opening moment to display a series of titles and then into the action; we felt this way it was far more engaging and once we had ensembled all of the raw rushes into the order of our sequence, this was a much more engaging way to open.  
To begin with, we played around with what shots would look best together based on the angle and movement and dragged the shots that we wanted onto the timeline. This took a lot of discussion as a group, as we needed to make sure that we had the right shots before editing them, adding sound and any effects. Another key change that we made early on in our editing journey, was the way in which our characters were first introduced; originally, we wanted the hunters and the first girl being hunted to appear simultaneously, one after the other straight away to instantly reveal to the audience exactly what the context was to build tension. However, after watching this first draft back, we made the decision to only introduce the hunters after Zaza had been killed, which actually built even more suspense that we had anticipated.  



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