Overall, the experience and the test shoot in general was an extremely paramount aspect in the development of our concept idea and has offered many confirmatives‘ surrounding the themes and logistics but equally posed some concerns.
My main concern for the sequence is that of translating the key details, especially including the deluding factor as to why they are there and what is actually going on; it was clear from the beginning of our process that the sporting element of this opening had to be clearly translated. However, after watching back our edited test shoot, without the costume, acting skills, and other areas of mise-en-scene, I felt as though the scene lacked a clear controlled narrative through the lack of the others areas by which they are meant to merely emulate the story and not be its defining characteristic.
I feel as though the engagement of the piece is defined through the camera compositions, angles and movement; this was an area whereby as a group we lacked on knowledge and skill at this early stage in our development and therefore struggled on obtaining the tension of this scene which is supposedly being created through its narrative. Bearing this in mind, I do also think that as a group we need to focus specifically on the other areas: costume and props. The costume of the characters represent a huge amount of detail in their defining roles, with the hunters clearly suggesting the sporting element and the ‘hunted’ suggesting the victim and ‘slavery’ element to depict the cruelty of this game and the hierarchy of the characters in power; I think as a whole, the costumes need to be further developed in order to achieve this.
For example, here is some photos from my mood board which depicts the inspiration for the 'hunted'
The location of the test shoot, however, worked extremely well in developing the sense of nature and the eeriness of the secluded woods, which further confirmed the location choices of our original concept and I feel as though we can emulate this factor through more establishing shots to highlight the notion of the separation from any civilization.
This brings me onto another key detail that I noticed when watching back our test shoot: the length. The opening sequence needs to be at least 2 minutes long, which our test shoot lacked; I feel as though we could have established the location in more detail through the establishing shot and elongated the end scene as the titles roll in through adding an additional soundtrack over the top to finalize the opening scene as all of the ‘action’ has happened. This will make sure we have covered the timings set for our opening sequence.
Here is some inspiration for the sound track:
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